It could also be replaced with another option like AR-D Spd/Def to improve her stats further for better matchups against melee units at the cost of being able to counter at range. Distant Counter is a solid option for A slot, allowing Nótt to counterattack against any foe that does not deny counterattacks from an effect such as Dazzling Staff.Specific team compositions could want another boon, but her bulk stats are generally less important, with -Def or -Res being preferred over -HP since points in Def or Res only give 60% of their normal value if her damage reduction is at full power. +Atk is also a good choice that improves her damage both are superboons. Nótt’s ideal boon is generally +Spd, since she relies on Spd to gain damage reduction with Moon-Twin Wing.The choice of Special is flexible, with Moonbow being a low-cooldown option that provides solid damage.In general, choosing to run no assist is a safe option unless the team needs her to use one for some particular aspect of its strategy. For other teams, this may be a desired effect. For many teams, she may want to forgo an assist entirely, to avoid spending her action on rallying and being danced afterwards. The choice of assist depends entirely on the defense team Nótt is being used in.As a weapon, Hrímfaxi is also quite good, granting several useful effects such as Spd +3, a boost of 5 to all stats as long as Nótt has at least 25% HP, and providing an additional in-combat boost equivalent to any visible buff she has. The most important thing that Nótt will do for many teams is simply provide that movement, and the rest of her kit is less important. This is an incredibly powerful effect that enables teams to achieve higher and more synergistic threat ranges than ever before. Allied units can move an extra tile if it’s through the tile she’s in, allowing them to threaten a higher range with attacks and access more spaces for rallies or dances. ![]() By far the most important piece of Nótt’s kit is Hrímfaxi, simply because of Pathfinder.Sacred Seal: Distant Guard / Close Guard / Deflect Missile / flexible Passive C: Atk/Spd Menace / Joint Drive Atk / Distant Guard / flexible Passive A: AR-D Spd/Def / Distant Counter / flexible
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